Cleelok, Chaos as defined by the limits of Eternity, is a high fantasy story with four main characters, one for each race, one for each element. The chapters rotate between them individually, explaining the lush world and magic system, before they find each other and end their adventures as a united team.
There is the world of their creators, a realm of Law filled with sentient elements made up of stone (Gaen), water (Fluen), air (Luften) and fire (Pyran). There is the world of our adventurers, a land of Chaos made of flesh and magic which is split into the same four realms. Out of Chaos, magic is born. Each spell is a word made up of four syllables, each syllable representing an aspect of that spell, allowing the Will to focus on the desired possibility.
Each character in the story has their own goals and trials. Croy, the Gaen dreamer, must overcome his inherent meekness. He enters the desert searching for the legendary talking trees and finds more than he was looking for. Clerin, the daughter of minor Fluen royalty, has messages to carry between the world’s eternal creators, the Belegs. Travelling from temple to temple, she soon realizes that not all of the Belegs wish to be found. Vrric, the Luften mage, who quickly gains in knowledge and power. Each day gets him closer to his goal, escaping mediocrity. The story’s climax coalesces around Trela, the Pyran warrior who, she feels, is destined to become Queen. This can only be accomplished by gathering a large enough warpack to force the despotic King to clash swords with her and she can only accomplish that with the help of her new foreign friends.
The general race descriptions given are not absolute and are by no means considered exhaustive. Though rare, there are certainly blond Luftens and tall Gaens. Personality traits are even harder to pin exclusively to one race or another. These generalities are merely provided to assist in getting an overall flavor of the various derlian denizens of the world.
Magic is the art of sifting through Chaos to find a desired possibility, then willing that possibility into reality. A spell is comprised of one word, typically with four syllables: Power, Sphere, Element and Effect. This word defines the desired possibility in its simplest terms. The difficulty of the spell is estimated by adding the ranks of the syllables and then multiplying them by the Power’s Multiplier. There are Majora syllables, those that are taught, and there are Minora syllables, those that are individually learned. The Majora syllables are separated into the four Pillars: Power, Sphere, Element and Effect.